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<channel>
	<title>Yesh.com :: Brian Russell &#187; Art</title>
	<atom:link href="http://www.yesh.com/blog/category/art/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.yesh.com/blog</link>
	<description>Artist, Technologist, Entrepreneur, Dad</description>
	<lastBuildDate>Fri, 27 Jan 2012 14:51:31 +0000</lastBuildDate>
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		<title>David C. Sutherland III</title>
		<link>http://www.yesh.com/blog/2012/01/11/david-c-sutherland-iii/</link>
		<comments>http://www.yesh.com/blog/2012/01/11/david-c-sutherland-iii/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 03:44:22 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=981</guid>
		<description><![CDATA[<p><a href="http://www.yesh.com/blog/wp-content/uploads/2012/01/DungeonMasterGuide4Cover.jpg"></a> I was reading the Wikipedia page of <a href="http://en.wikipedia.org/wiki/David_C._Sutherland_III">David C. Sutherland III</a> and discovered he illustrated the first edition rules of the Advanced Dungeons &#038; Dragons Dungeon Master&#8217;s Guide. (Seen to the left.) Very cool to find a peice of the puzzle that is the history of creative work done for early RPG.</p> [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.yesh.com/blog/wp-content/uploads/2012/01/DungeonMasterGuide4Cover.jpg"><img class="alignleft size-full wp-image-983" style="margin-top: 2px; margin-bottom: 2px; margin-left: 6px; margin-right: 6px;" title="Dungeon Master Guide 4 Cover" src="http://www.yesh.com/blog/wp-content/uploads/2012/01/DungeonMasterGuide4Cover.jpg" alt="" width="218" height="300" /></a> I was reading the Wikipedia page of <a href="http://en.wikipedia.org/wiki/David_C._Sutherland_III">David C. Sutherland III</a> and discovered he illustrated the first edition rules of the Advanced Dungeons &#038; Dragons Dungeon Master&#8217;s Guide. (Seen to the left.) Very cool to find a peice of the puzzle that is the history of creative work done for early RPG.</p>
<p>This is one of the books I owned. Long gone. Really wish the original was still around. Ah childhood nostalgia!</p>
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		<title>Orginal D&amp;D Art with Nerd commentary</title>
		<link>http://www.yesh.com/blog/2011/02/18/orginal-dd-art-with-nerd-commentary/</link>
		<comments>http://www.yesh.com/blog/2011/02/18/orginal-dd-art-with-nerd-commentary/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 20:36:56 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=874</guid>
		<description><![CDATA[<p><a href="http://boingboing.net/2010/03/11/original-dd-art-from.html">Boing Boing</a> contributor and awesome author <a href="http://craphound.com/">Cory Doctorow</a> points us to <a href="http://www.somethingawful.com/d/dungeons-and-dragons/">WTF, D&#038;D!?</a> post called <a href="http://www.somethingawful.com/d/dungeons-and-dragons/steve-old-gygax.php">The Original Dungeons &#038; Dragons</a>. It has scans of a lot of the original art I&#8217;ve been looking at. Cool stuff plus the childish commentary is pretty funny&#8230; sometimes. </p>]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_879" class="wp-caption aligncenter" style="width: 350px"><a href="http://www.somethingawful.com/d/dungeons-and-dragons/steve-old-gygax.php?page=10"><img src="http://www.yesh.com/blog/wp-content/uploads/2011/02/orc.gif" alt="" title="Orc" width="340" height="344" class="size-full wp-image-879" /></a><p class="wp-caption-text">Illustration from original D&#038;D manual. </p></div><a href="http://boingboing.net/2010/03/11/original-dd-art-from.html">Boing Boing</a> contributor and awesome author <a href="http://craphound.com/">Cory Doctorow</a> points us to <a href="http://www.somethingawful.com/d/dungeons-and-dragons/">WTF, D&#038;D!?</a> post called <a href="http://www.somethingawful.com/d/dungeons-and-dragons/steve-old-gygax.php">The Original Dungeons &#038; Dragons</a>. It has scans of a lot of the original art I&#8217;ve been looking at. Cool stuff plus the childish commentary is pretty funny&#8230; sometimes. <img src='http://www.yesh.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>RPG, Day 1, Box 9</title>
		<link>http://www.yesh.com/blog/2011/02/16/rpg-day-1-box-9/</link>
		<comments>http://www.yesh.com/blog/2011/02/16/rpg-day-1-box-9/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 20:55:34 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=828</guid>
		<description><![CDATA[<p>Friday February 11, 2011</p> <p>My first day at the <a href="http://library.duke.edu/specialcollections/">Duke Special Collections Library</a> I looked through three boxes. Each one had about four game boxes in them. The first one, Box #9, had three box sets from the RPG <a href="http://en.wikipedia.org/wiki/Gamma_World">Gamma World</a> by TSR Games. The first box I opened was Gamma World 3002 [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Friday February 11, 2011</strong></p>
<p>My first day at the <a href="http://library.duke.edu/specialcollections/">Duke Special Collections Library</a> I looked through three boxes. Each one had about four game boxes in them. The first one, Box #9, had three box sets from the RPG <a href="http://en.wikipedia.org/wiki/Gamma_World">Gamma World</a> by TSR Games. The first box I opened was Gamma World 3002 circa 1978 by James M. Ward &#038; Gary Jaquet. This is a early paper based roll playing game set in a post-apocalyptic world after a nuclear war that combines fantasy and science fiction characters.</p>
<p>I totally recognized this game. Not sure if I ever played it but I’m sure I either spent hours looking at it in a game shop or at a friends house. The forward of the rules book acknowledges influences from science fiction books and the Ralph Bakshi movie <a href="http://www.youtube.com/watch?v=Fm1dsnTuBkM">Wizards</a> [Link to the whole movie on YouTube!]. Its interesting evidence that nothing in the arts is completely new. But a re-imagining of the world around us.</p>
<div id="attachment_835" class="wp-caption aligncenter" style="width: 310px"><img src="http://www.yesh.com/blog/wp-content/uploads/2011/02/GammaWorld_Manual_InsideCover_300px.jpg" alt="" title="GammaWorld_Manual_InsideCover_300px" width="300" height="426" class="size-full wp-image-835" /><p class="wp-caption-text">Gamma World Manual inside Cover</p></div>
<p>The art on the inside cover page of the Gamma World Manual from 1978 is of a guy in a wearing some kind of fatigues crouched down pointing a ray gun at a large humanoid creature with cat/bear ears holding a large club. Its a black and white ink drawing that imitates a wood block cut. The signature is the letter D and T on-top of one another. These initials are similar to the signature of <a href="http://en.wikipedia.org/wiki/Albrecht_D%C3%BCrer">Albrecht Dürer</a>. While this illustration is not nearly the same level of detail as a wood block its very interesting to get a glimpse of this artists inspiration from the signature.</p>
<div id="attachment_833" class="wp-caption aligncenter" style="width: 310px"><img src="http://www.yesh.com/blog/wp-content/uploads/2011/02/GammaWorld_BasicRulesBooklet_Cover_1983_300px.jpg" alt="GammaWorld_BasicRulesBooklet_Cover_1983_300px" title="GammaWorld_BasicRulesBooklet_Cover_1983_300px" width="300" height="391" class="size-full wp-image-833" /><p class="wp-caption-text">Gamma World Basic Rules Booklet</p></div>
<p>The second game box I opened was the Gamma World 7010 Basic Rules Booklet circa 1986 from <a href="http://en.wikipedia.org/wiki/TSR,_Inc.">TSR, Inc.</a>. It has a full color cover with large pseudo three dimensional title letters. Beneath the main title is a sub title that reads, “Science Fantasy Role-Playing Game”. It’s a good reminder of the mash-up of two different creative genres.</p>
<p>The illustration on the cover is of a man who looks like a roman soilder holding a large laser gun riding a white horse. Is he the good guy? The solider is charging two humanoid creatures on the ground who appear to be defending themselves. The creature on the left has pointy ears and is wearing a furry loin cloth. He’s firing a large laser bazooka at the guy on the horse. Fortunately for the rider the bazooka blast misses him. Another fellow leans back holding a shield in one hand and a laser pistol in another. He has on a helmet with silver hoses coming out the back that end at a utility belt. He is also wearing fetching green tights and big boots with fur on top. His skin is like armor. This amazing illustration is by <a href="http://www.keithparkinson.com/main.php">Keith Parkinson</a>. His signature adorns the lower right corner of the work.</p>
<p>When I see this cover I feel a combination of nostalgia and distain. The style is super cheesy yet totally constant with the time and genre of art used for fantasy and science fiction games. I’ve personally enjoyed more dark science fiction art like the kind imagined for Aliens by H.R. Geiger. Somehow its sinisterness makes it more real.</p>
<p>My university professor, <a href="http://www.pubinfo.vcu.edu/artweb/sculpture/faculty/king.htm">Elizabeth King</a>, told us that artist receive inspiration from two creative sources, fantasy and science fiction. Then and now I believe that most of my creativity spawns from Sci-fi. But I read all the J.R.R. Tolkien books in middle and high school &#038; love nature. Did that not stick? I guess when I started making art with computers I became a technology Utopian. I believe that humans can improve themselves with creativity and engineering. Recently that belief has been shaken. </p>
<p>Artists don’t have to be influenced by only fantasy or only science fiction. Issac Newton worked hard to prove that the magic of alchemy can be explained by laws of science. In a way role playing games are creative live action research to prove this very assertion. Here is what the Gamma World Basic Rules Booklet says we need to get started with this research.</p>
<blockquote><p>Pg. 2-3</p>
<p>Part I: INTRODUCTION</p>
<p>What You Need to Play</p>
<p>In order to play a GAMMA WORLD game, you need the following:<br />
* This Rule Book<br />
* The Adventure Book<br />
* The dice provided in this game<br />
* Pencils and erasers<br />
* Paper and graph paper</p>
<p>For your first adventure, you should play the one enclosed in this game set. It has been designed so that it can be played without a GM. Or it may be used by one player to help him Game Mater a group of other players.</p>
<p>The contents of this game set include the following:<br />
* The rule Book with attached appendices<br />
* The introductory Adventure Book<br />
* The Game Master&#8217;s Screen with all the most important tables<br />
* The Reference Book with important tables and appendices, as well as a campaign setting for use in creating your own adventures<br />
* The Player&#8217;s Screen with tables<br />
* The large four-color map of a ruined city, the countryside, and a map of America.<br />
* Sets of six and 10-sided dice</p></blockquote>
<div id="attachment_836" class="wp-caption aligncenter" style="width: 310px"><img src="http://www.yesh.com/blog/wp-content/uploads/2011/02/GammaWorld_RuleBook_7010_Cover_300px.jpg" alt="GammaWorld_RuleBook_7010_Cover_300px" title="GammaWorld_RuleBook_7010_Cover_300px" width="300" height="395" class="size-full wp-image-836" /><p class="wp-caption-text">Gamma World Rule Book</p></div>
<p>The final game in box #9 was Gamma World Rule Book circa 1983. Its book cover has a similar design to the Basic Rules Booklet. The main title was 3D but didn’t have the extruded Y axis. A border of similar color and luminance goes around the top, right, and left sides. Inside the border is a illustration of a futuristic knight in high tech armor holding a large bazooka sized gun. He rides upon a giant cat like steed with two rows of very sharp teeth and claws. A armor of similar style covers the mounts head, feet, back, and tail. This giant cat appears to be a cyborg of some kind with hoses connected to its head that has a helmet that covers its eyes and doesn’t appear to come off. Both of these figures stand atop a very big rock. In the background is a big sky and the snow covered mountains of a very large mountain range.</p>
<div id="attachment_834" class="wp-caption aligncenter" style="width: 310px"><img src="http://www.yesh.com/blog/wp-content/uploads/2011/02/GammaWorld_BRB_InsideCover_art_1983_300px.jpg" alt="GammaWorld_BRB_InsideCover_art_1983_300px" title="GammaWorld_BRB_InsideCover_art_1983_300px" width="300" height="341" class="size-full wp-image-834" /><p class="wp-caption-text">Gamma World Basic Rules Booklet Inside Cover Art</p></div>
<p>The inside cover of the Gamma World Rule Book has a blue spot color illustration that appears to be a offset print. A guy with long dark hair wearing a cape with no shirt and tight pants rocks boots with a scalloped material on top. A futuristic rifle is slung across his chest and pokes out from behind his back. 	The dude sits atop a very large dog in a mid or far eastern style saddle. The choice, by the artist, not to illustrate a western saddle gives it a other worldly look in context with the other items. The rabid looking steed bares his teeth and lets his tongue hang out till it almost touches the ground. A spiked collar and a muzzle complete the giant dogs attire.</p>
<p>Next post in this series is about the RPG I found in Box #19.</p>
<p><em>Note: This work is pretend scholarly research and inspired by morbid curiosity. I intend to respect the intellectual property of all companies and persons. If you object to your images being on this page please contact me and I’ll take them down asap.</em></p>
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		<title>Researching the Murray RPG Collection at Duke University</title>
		<link>http://www.yesh.com/blog/2011/02/11/researching-the-murray-rpg-collection-at-duke-university/</link>
		<comments>http://www.yesh.com/blog/2011/02/11/researching-the-murray-rpg-collection-at-duke-university/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 22:50:01 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=770</guid>
		<description><![CDATA[<p>Introduction</p> <p>This morning I began looking at a bunch of paper based <a href="http://en.wikipedia.org/wiki/Role-playing_game">role playing games</a>. I suppose you could call what I’m doing feral research. Investigating a topic or group of topics with some intensity without belonging to academia. Thank you <a href="http://www.feralscholar.org/">Stan Goff</a> for introducing me to the phrase &#8216;Feral Scholar&#8217; and for [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_774" class="wp-caption alignleft" style="width: 328px"><a href="http://en.wikipedia.org/wiki/Player's_Handbook"><img class="size-full wp-image-774" title="Advanced Dungeon &amp; Dragons Players Handbook, by Gary Gygax, Copyright TSR Games" src="http://www.yesh.com/blog/wp-content/uploads/2011/02/add_sm.jpg" alt="" width="318" height="416" /></a><p class="wp-caption-text">Advanced Dungeon &amp; Dragons Players Handbook, by Gary Gygax, Copyright TSR Games</p></div>
<p><strong>Introduction</strong></p>
<p>This morning I began looking at a bunch of paper based <a href="http://en.wikipedia.org/wiki/Role-playing_game">role playing games</a>. I suppose you could call what I’m doing feral research. Investigating a topic or group of topics with some intensity without belonging to academia. Thank you <a href="http://www.feralscholar.org/">Stan Goff</a> for introducing me to the phrase &#8216;Feral Scholar&#8217; and for being a intellectual role model. Thank you <a href="http://www.duke.edu">Duke University</a> for having the vision and resources to house this important work of the Twentieth Century.</p>
<p>The RPG are part of the <a href="http://www.dukenews.duke.edu/2003/06/comics612.html">Edwin and Terry Murray Collection of Pop Culture</a> at Duke University. I learned about the Murray collection from a friend a few months ago. She mentioned that there were a ton of RPG in the collection just sitting in boxes. Seems they&#8217;re not known and little is being done much with them. The <a href="http://library.duke.edu/digitalcollections/rbmscl/murraycomics/inv/">comic book part of the Murray Collection</a> has been cataloged and there is a list online.</p>
<p>I eventually got in contact via email with someone at the <a href="http://library.duke.edu/specialcollections/">Rare Book, Manuscripts, and Special Collections Library</a>. He sent me a spreadsheet of a preliminary list of the RPG collection. It had over three hundred entries! Later I met with him and a grad student in person. They informed me that they’re working on the cataloging and that it should be done soon. I discovered that the collection had more than RPG boxes but other books, modules, and figurines. They brought out some amazing examples of 1970’s Dungeon &amp; Dragons box sets.</p>
<p>This experience was really surprising to me. When I saw the art on the boxes and small staple bound manuals I felt a tingling sensation all over my body. It was a feeling similar to being in the presence of great art that I had admired for years only in magazines. Or possibly meeting a hero in person for the first time. Lost memories of my teenage years came flooding back. I knew I had seen some of this art and logos before. It was a very powerful experience for me that I don’t quite understand yet.</p>
<p>Many of the D&amp;D books I’ve owned were lost at some point. I got bored with them and put them on my book shelf in my room at my parents house. Years latter when I went back to gather comic books and other memorabilia the D&amp;D books were gone. I suspect my religious mother trashed them upon finding the graven image on the AD&amp;D Players Handbook. <img src='http://www.yesh.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Before I requested to look at more of this collection I decided to focus on the visual art of the games. I’m not a Dungeon or Game Master. It’s been decades since I actually played a role playing game. (That is going to change&#8230;) But I do have some experience with the arts.</p>
<p><a href="http://www.yesh.com/blog/2011/02/16/rpg-day-1-box-9/">Next post</a> in this series is about the RPG I found in Box #9.</p>
<p><em><strong>Note</strong>: This work is pretend scholarly research and inspired by morbid curiosity. I intend to respect the intellectual property of all companies and persons. If you object to your images being on this page please contact me and I’ll take them down asap.<br />
</em></p>
<p><strong>Update</strong> The book cover above was, according to Wikipedia, illustrated by <a href="http://en.wikipedia.org/wiki/David_A._Trampier">David A. Trampier</a>.</p>
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		<title>What is the truthiness of slack?</title>
		<link>http://www.yesh.com/blog/2010/12/09/what-is-the-truthiness-of-slack/</link>
		<comments>http://www.yesh.com/blog/2010/12/09/what-is-the-truthiness-of-slack/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 03:23:19 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[bullshit]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=758</guid>
		<description><![CDATA[<p>I&#8217;m going to try to answer this question&#8230; until I do I leave you with this&#8230;</p> <p><a href="http://www.yesh.com/blog/wp-content/uploads/2010/12/slack-penguin-color.gif"></a></p> <p>and this</p> <p><a href="http://www.yesh.com/blog/wp-content/uploads/2010/12/cobert_dobbs.jpg"></a></p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to try to answer this question&#8230; until I do I leave you with this&#8230;</p>
<p><a href="http://www.yesh.com/blog/wp-content/uploads/2010/12/slack-penguin-color.gif"><img src="http://www.yesh.com/blog/wp-content/uploads/2010/12/slack-penguin-color.gif" alt="" title="slack-penguin-color" width="258" height="303" class="aligncenter size-full wp-image-760" /></a></p>
<p>and this</p>
<p><a href="http://www.yesh.com/blog/wp-content/uploads/2010/12/cobert_dobbs.jpg"><img src="http://www.yesh.com/blog/wp-content/uploads/2010/12/cobert_dobbs.jpg" alt="" title="cobert_dobbs" width="401" height="271" class="aligncenter size-full wp-image-759" /></a></p>
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		<title>Tweet about your art</title>
		<link>http://www.yesh.com/blog/2010/11/05/tweet-about-your-art/</link>
		<comments>http://www.yesh.com/blog/2010/11/05/tweet-about-your-art/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 18:51:57 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=743</guid>
		<description><![CDATA[<p>In my last post, <a href="http://www.yesh.com/blog/2010/11/04/from-art-to-business-and-back-again/">From Art to Business and back again</a>, I shared my story and some ideas. One of the ideas you must understand is how to market your art. <a href="http://www.twitter.com">Twitter</a> is one way to do it.</p> <p>I know&#8230; If you&#8217;re an artist the word &#8220;market&#8221; or &#8220;marketing&#8221; sounds so bad. In [...]]]></description>
			<content:encoded><![CDATA[<p>In my last post, <a href="http://www.yesh.com/blog/2010/11/04/from-art-to-business-and-back-again/">From Art to Business and back again</a>, I shared my story and some ideas. One of the ideas you must understand is how to market your art. <a href="http://www.twitter.com">Twitter</a> is one way to do it.</p>
<p>I know&#8230; If you&#8217;re an artist the word &#8220;market&#8221; or &#8220;marketing&#8221; sounds so bad. In some ways it feels like it cheapens your art. You work hard on it. You pour a lot of emotion into it. Why would you want to brag about it? How could you possibly shill it like a vacuum cleaner salesman? Trust me. It doesn&#8217;t have to be like that.<br />
<span id="more-743"></span></p>
<p>Lets stop using the word marketing and call it sharing. That&#8217;s what we&#8217;re doing really. We&#8217;re sharing the fact that your art exisits and some more information about it with people. Share knowledge with friends, family, neighbors, and anyone else that&#8217;ll listen. <strong>Lets share what we know. Often.</strong></p>
<p>Another word we&#8217;ll tweak is art. When I write &#8216;art&#8217; I mean all output of creative activity. It could mean a painting or computer software. So lets all hang out under the big tent called creativity so we can learn skills that apply to many areas of work.</p>
<p>One simple way to start telling people about your work is by using <a href="http://en.wikipedia.org/wiki/Social_media">social media.</a> It&#8217;s the fancy phrase for new ways to publish text on the web and share with millions of people in real time. I&#8217;ll assume, for now, that you have examples of your art online. If not I&#8217;ll return to that in another post. </p>
<p>I like to use Twitter for sharing what I know online. <a href="https://twitter.com/signup">Go get an account.</a> It&#8217;s free. I&#8217;ll wait&#8230;</p>
<p>Ok. Now that you have a Twitter account lets talk about what&#8217;s important.</p>
<ul>
<ol><strong>Share</strong> &#8211; Include links to pages and other stuff in your tweets. Once in-a-while share links to your own stuff. Don&#8217;t drown people in it though.</ol>
<p></p>
<ol><strong>Frequency</strong> &#8211; You have to use Twitter often. Tweet a few times a day during those few spare minutes you have. Like when you&#8217;re standing in a line at the DMV.</ol>
<p></p>
<ol><strong>Honnesty</strong> &#8211; You have to be yourself. Tweet the mundane and the exectional thoughts in your life. Ignore the jerks who say, &#8220;All people twit about is what they had for breakfast. Why would I want to use Twitter?&#8221; BS.</ol>
<p></p>
</ul>
<p>You might wonder how this will help you if only a few people follow you. First thing you have to do is follow other people. One strategy is to follow as many people you want to follow you. Go click on the follow link on their Twitter page. This strategy works. Don&#8217;t worry about keeping up with all those people. You can&#8217;t. There is no way to read all the tweets of tens of people much less a million. Frankly just absorb the info in the tweets when you want to. Like standing next to a river and watching stuff float by.</p>
<p>I personall prefer a slightly different strategy. You are following a group of people. I only follow about 1/2 to 1/3 of the total number of people that follow me. People who follow you are called followers on Twitter. Plus I try to only follow real people. On twitter users can be automated software called bots creating tweets from all kinds of data like blog posts. Organizations have Twitter accounts too. Usually those organizational accounts are run by people. But often they write in PR speak and only share sanatized info approved by a organization. That is boring and doesn&#8217;t engage people the same way authentic individual mundane Tweets do. I know it seems counter intuitive. First person is authentic online. If you want people to &#8216;listen&#8217; to you online you need to be yourself.</p>
<p>Another reason Twitter is really helpful is Google. The major search engines Google, Bing, and Yahoo all index Twitter feeds. If you Twitter feed is public then Google has a copy. This is really good because it makes it easy for people to find out about your art. If someone searches for something like &#8216;Painting Your Home Town&#8217; then they could come across your Tweet about your work. Plus over time the more info that you have about your work online the more establish an expert you will become.</p>
<p>I can&#8217;t promise miracles but I know Twitter can help. The largest consulting gig I&#8217;ve had in my entire career came from a lead via Twitter. Someone sent me a direct message that they wanted to talk. We chatted via email a bit. Then six months later I had made over $20,000 for nine pages of text. Because it was really easy for someone to reach me and I had established myself as THE coworking expert in North Carolina they knew who to contact.</p>
<p>I&#8217;m <a href="http://www.twitter.com/brianr">@BrianR</a> on Twitter. If you found this post helpful follow me. Then Tweet at me something like, <em>@BrianR thx for the post about Twitter. What&#8217;s next?</em>.</p>
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		<title>From Art to Business and back again</title>
		<link>http://www.yesh.com/blog/2010/11/04/from-art-to-business-and-back-again/</link>
		<comments>http://www.yesh.com/blog/2010/11/04/from-art-to-business-and-back-again/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 15:45:06 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=730</guid>
		<description><![CDATA[<p>I knew since sixth grade I wanted to go to art school and never wanted to work in an office. In 1995 I received a Bachelor of Fine Arts in <a href="http://www.vcu.edu/arts/sculpture/dept/">Sculpture</a> from <a href="http://www.vcu.edu">Virginia Commonwealth University</a>. The whole idea of sales and math repulsed me. I was determined to be an Artist, not a [...]]]></description>
			<content:encoded><![CDATA[<p>I knew since sixth grade I wanted to go to art school and never wanted to work in an office. In 1995 I received a Bachelor of Fine Arts in <a href="http://www.vcu.edu/arts/sculpture/dept/">Sculpture</a> from <a href="http://www.vcu.edu">Virginia Commonwealth University</a>. The whole idea of sales and math repulsed me. I was determined to be an Artist, not a business person.<br />
<span id="more-730"></span><br />
Virginia can get pretty hot. After a few exhausting months of welding steel with a flame, I decided I wasn’t meant to be a physical sculptor, but a conceptual one. Computers are ideal tools for this kind of work. So I spent a significant amount of time working with an <a href="http://www.everymac.com/systems/apple/powermac/stats/powermac_8500_120.html">Apple Macintosh 8500</a>. It was an odd thing to have a computer amongst sculptors then.</p>
<p>After graduating, I moved to <a href="http://en.wikipedia.org/wiki/Blacksburg,_VA">Blacksburg, VA</a> &#8211; a college town. I had a room in a poorly-heated warehouse with a bunch of other artists. One day an art professor asked me if I knew how to use a Macintosh. I said yes. He needed help doing layout and color correction for an eighty-page art book. It was my first “real” job after college. I’d never done desktop publishing before.</p>
<p>Before you know it I was a professional graphic designer. VCU has a wonderful <a href="http://www.vcu.edu/arts/graphicdesign/dept/">School of Graphic Design</a>. But I didn’t go to it. All of the skills I used at work I taught myself. I spent thousands of hours in front of a computer monitor “playing” with Photoshop and hacking HTML. It paid off. But in retrospect what it really did was get me involved in a traditional business.</p>
<p>Fortunately I was at the right place at the right time. The Internet had really just begun and was becoming a multimedia world. Somehow as an adult I have always been a early adopter. A innovator that is a few steps ahead of the mainstream on trends. This included digital art. But because I love to learn and am easily distracted, I moved from one career area to the next. Print design to flash animation to feature film editing to documentary video to web sites. I am a jack of all trades. This used to be a disadvantage. Now in the twenty-first century it’s increasingly an asset.</p>
<p>My dad got a Masters of Business Administration at night school. It took him years. I remember visiting the library with him while he looked for books. Some of that entrepreneurship stuff rubbed off on me. I got interested in stocks briefly and even owned some shares in Best Products when I was a teenager. After a few long shareholder meetings I decided to do normal kid stuff like baseball. The life of Alex P. Keaton was not for me.</p>
<p>By my late thirties I was tired of working for other people, but not satisfied with freelancing either. I discovered coworking in 2007. Folks like Tara Hunt and Chris Messina were building <a href="http://citizenspace.us/">Citizen Space</a> and openly sharing how they did it. It spawned hundreds of imitators. A seriously powerful global meme.</p>
<p>My first step was a <a href="http://www.orangepolitics.org/2007/01/aldermen-set-initial-steps-on-economic-development#comment-108592">comment</a> I left about coworking on a local blog called OrangePolitics. A local elected official praised the idea and connected me with the Town of Carrboro’s Economic Development Director. I met with him and he helped me develop a business plan. I got enrolled in the Town of Carrboro’s revolving loan fund, which included more assistance, especially with my financial plan. Their help has been essential to Carrboro Coworking’s success. The Town later loaned me the money I needed to launch the business. Since <a href="http://www.http://www.carrborocoworking.com/">Carrboro Creative Coworking </a>opened in October 2008 it’s been one lesson after another. </p>
<p>Now I have a lot of new business skills and an artist’s mind and I want to use them to help other creative people. Here are a few ideas.</p>
<ul>
<li>You have works of art, also known as products, that you can sell.</li>
<li>You have talents and services that can be sold at a fair rate. </li>
<li>You can find balance between your socialist and capitalist sides.</li>
</ul>
<p>But first you need to market your art, price your work, tell people about yourself, do gallery shows, and develop a plan. Let’s discover your own path to being a self-supporting artist. <a href="http://www.yesh.com/blog/contact/">Contact me</a> and j<a href="https://carrborocoworking.wufoo.com/forms/the-business-of-art-mailing-list/">oin my email list</a> and lets talk about it.</p>
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		<title>Robots that Paint</title>
		<link>http://www.yesh.com/blog/2010/09/14/robots-that-paint/</link>
		<comments>http://www.yesh.com/blog/2010/09/14/robots-that-paint/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 20:09:21 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Robot]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=726</guid>
		<description><![CDATA[<p></p>]]></description>
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		<title>Mural by El Mac</title>
		<link>http://www.yesh.com/blog/2010/08/31/mural-by-el-mac/</link>
		<comments>http://www.yesh.com/blog/2010/08/31/mural-by-el-mac/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 16:22:07 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=704</guid>
		<description><![CDATA[<p> <p><a href="http://vimeo.com/14375730">Of Our Youth &#8211; RETNA • EL MAC</a> from <a href="http://vimeo.com/user1324605">RVCA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/14375730" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14375730">Of Our Youth &#8211; RETNA • EL MAC</a> from <a href="http://vimeo.com/user1324605">RVCA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>1981 Interview with Merce Cunningham and John Cage</title>
		<link>http://www.yesh.com/blog/2010/08/30/1981-interview-with-merce-cunningham-and-john-cage/</link>
		<comments>http://www.yesh.com/blog/2010/08/30/1981-interview-with-merce-cunningham-and-john-cage/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 14:31:33 +0000</pubDate>
		<dc:creator>BrianR</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.yesh.com/blog/?p=701</guid>
		<description><![CDATA[<p></p>]]></description>
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